Harmor is driven by a powerful additive synthesis engine. You don't just select filter types, you draw them. You wanted more, so also featured is the multipoint envelope editor of sytrus fame, applied to over 40 parameters, in 2 independent parts. Through the same envelope/mappings, randomize any parameter or link it to key or velocity, and even fine-tune each unison voice independently.
Processing units can be rearranged in a semi-modular way. If you need one of the 2 filter units processed after the blur unit, that's no problem. Because it typically requires manipulating large amounts (up to 500 per voice) of partials over time, additive synthesis is hard to handle. No human can (or even wants to) edit 500 envelopes, but editing 2d images, that we can do easily. Get access to gain & pitch planes which you can tweak in the image editor of your choice, and import any bitmap, even if it wasn't designed to be turned into audio, it might still sound interesting.
Being an additive synthesizer, Harmor can resynthesize audio files as well. The reproduction will be faithful, not a vague sound-alike as in many additive synthesizers. Resynthesis can of course be tweaked, providing time stretching, pitch shifting, or less conventional manipulations of partials.
CPU efficency is comparable to that of subtractive synthesizers
Offers more freedom over oscillators, filters & phasers
Draw your filter types
Fine-tune each unison voice independently
Editing can be done in 2D images
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support